AI Insights · Timothy · January 2022
Top 5 Character Collection Games on iOS in Central America Q4 2021
In Q4 2021, character collection games like Clash Royale and Free Fire MAX saw notable performance in Central America. Here's a closer look at their weekly downloads, revenue, and active users.
In Q4 2021, the performance of the top 5 character collection games on iOS in Central America showcased intriguing trends in weekly downloads, revenue, and active users. Here’s a breakdown of how these popular games fared during this period.
Clash Royale from Supercell experienced significant fluctuations in weekly revenue, peaking at approximately $167K in the week of December 6. The game's weekly downloads reached their highest at about 61K in the final week of December. The number of weekly active users soared, starting from 638K at the beginning of the quarter and reaching around 1.1M by the end of December.
Free Fire MAX by Garena International I Private Limited also saw varied weekly revenue, with a notable peak at $184K in the week of November 22. Weekly downloads for this game started strong at around 199K in late September but dropped to approximately 25K by the end of December. Weekly active users showed a peak of about 202K in early October, before stabilizing at around 149K by the end of the quarter.
Free Fire, another popular title from Garena International I Private Limited, maintained robust weekly revenue, peaking at approximately $705K in the week of October 4. The game’s weekly downloads ranged between 31K to 53K throughout the quarter. Weekly active users remained quite high, starting at 2.4M and ending the quarter at around 1.9M.
Subway Surfers from Sybo Games ApS had more modest revenue figures, peaking at around $1.5K in the week of November 22. Weekly downloads consistently ranged from 22K to 38K during the period. The number of weekly active users saw a steady increase, starting at 704K and reaching approximately 1.1M by the end of December.
Lastly, Mario Kart Tour by Nintendo Co., Ltd. experienced varied weekly revenue, with a peak of approximately $12K in the final week of December. The game’s weekly downloads showed a gradual increase, peaking at around 27K in the last week of December. Weekly active users saw a steady rise from 115K at the start of the quarter to roughly 127K by the end.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.